UI / UX Work
Fall 2021 - Spring 2025
Very early into my career in game development, I realized my passion for designing interface (buttons, home screens, gameplay layout, you name it)! Throughout my time at USC, I mastered various forms of UI/UX design software, including but not limited to Figma, Adobe Illustrator, and Procreate.
I led the UI team for the first two games I ever worked on, designing a plethora of buttons that were used in the final builds. Later on, I enrolled in several different UI/UX classes, most notably "Interface Design for Games" and "Fundamentals of User Research & Experience." In these classes, I completed a plethora of design projects in Figma and created an entire UI kit for an original game concept using Adobe Illustrator.

