Slidey Tidy
Designing Social Games Course, Fall 2022
This project was my very first take on app design. After being matched up with two other students, our task at hand was to create a decorating/puzzle game mashup by the end of the semester.
Most of my work on this project involved UX design and getting our wireframes up and working in Figma. Additionally, I narrated, filmed, and edited our final video showcasing the completed prototype. We were also asked to incorporate social aspects for the game, as well as brainstorm specific analytics for in order to deepen our understanding of KPIs (you can check this out in our Game Design Document!).
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Screencaps of our finished prototype in Figma. We worked hard to make sure that tapping various buttons on each slide would direct users to the corresponding section on the screen.
Our final submission showcasing the finished prototype for Slidey Tidy!

Left: Link to our (quite lengthy) game design doc!
Right: Screencap showing our main social aspect of the game (visiting other players' "Tidy Mobiles").